A fully reimagined in-game HUD built for simplicity, performance, and deep customization. Every component is configurable through a structured permissions and settings system, allowing server owners to define exactly what players can control while maintaining a consistent visual identity.
The HUD supports multiple styles, color modes, and measurement preferences, alongside advanced gameplay systems such as stress effects, cinematic mode, and adaptive vehicle/compass behavior. A built-in edit mode allows players (when permitted) to reposition HUD elements individually, creating a fully personalized layout experience.
Designed with flexibility in mind, the system also includes dynamic visibility rules, vehicle-aware HUD components, electric vehicle support, and extensive localization through centralized label management.
- Modern HUD system with sharp or round UI styles
- Fully configurable permission-based customization system
- Player edit mode for repositioning individual HUD components
- Color system with full theme and component-level control
- Monochrome or colorful display modes
- Cinematic mode with toggleable cinematic bars
- Perspective mode support for improved widescreen usability
- Adaptive compass system (camera or character-based)
- Speedometer unit switching (KM/H or MPH)
- Dynamic visibility controls for all major HUD components
- Advanced stress system with effects, blur, and shaking thresholds
- Optional stress relief system over time
- Weapon stress filtering with whitelist support
- Vehicle-aware HUD behavior with electric vehicle detection
- Performance mode for reduced resource usage
- Fully localized UI via centralized label configuration
- Comprehensive weapon name mapping for UI consistency
- Weather and compass labeling system for world immersion
- Compatible with QBCore, QBox, ESX
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